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Juan Andalusian
TAOSP Band of Brothers
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Posted - 2006.10.27 08:43:00 -
[1]
Originally by: Baun Step 1 is fixing the cap usage of remote reps/transfers Step 2 is giving the Minmatar carrier a real bonus Step 3 is allowing remote repping while jammed this will be less of a problem in kali anyway.
1) Yes.
2) No, after the changes, considering the new hp will allow carriers to come in play, fixing 1 means the bonus of the minmatar carriers becomes more usefull.
3) No, jamming the remoting ship should always be a valid tactic. Remote ECCM is your friend when it comes to carriers.
**Pain is meant to be felt** |

Juan Andalusian
TAOSP Band of Brothers
|
Posted - 2006.10.27 13:49:00 -
[2]
Originally by: Ozzie Asrail Would be a huge help to both carriers and logistics ships.
1. Give gang instalock 2. Make capital sheild\armour\cap transfer mods much more efficient
Instalock is an interesting idea.
The hp remoted per sec on the capital trasfers is ok, fix the cap use and their efficiency issues will be resolved.
Capital remotes are the only capital module that gets affected by ganglinks and still the cap / s is out of whack, even on loadouts that have focused almost entirely on tank + cap.
**Pain is meant to be felt** |

Juan Andalusian
TAOSP Band of Brothers
|
Posted - 2006.10.27 14:15:00 -
[3]
Originally by: Pesadel0
Originally by: Juan Andalusian
Originally by: Baun Step 1 is fixing the cap usage of remote reps/transfers Step 2 is giving the Minmatar carrier a real bonus Step 3 is allowing remote repping while jammed this will be less of a problem in kali anyway.
....
2) No, after the changes, considering the new hp will allow carriers to come in play, fixing 1 means the bonus of the minmatar carriers becomes more usefull.
...
I'am sorry what?
All i am saying is that with the new hp fix and hopefully a lag fix which are both in the works capital ships taking the field will become more common.
Remoting between the capitals will be essential once this starts to happen.
That's what i meant about the Minmatar cycle time bonus becoming more usefull.
**Pain is meant to be felt** |

Juan Andalusian
TAOSP Band of Brothers
|
Posted - 2006.10.28 02:01:00 -
[4]
Originally by: Vantick Iscod I'm sorry but the MM repping bonus is just a sick joke. Even 25% more speed isn't going to make capital reppers that much more effective. They are horribly inefficient, and with the HP boost, almost equal to trying to bail out the Titanic with a small bucket.
Give the Niddy/Hel a bonus worthy of their descriptions, or atleast in line with the other carriers bonuses. Its just pathetic at this point.
The hp boost is more of a buffer. Comparing the ammount of hp repped vs the total hp is pointless.
The average large sized fleet consists of 35 bs. Tech II fitted, 60 damage, tech II ammo say 700 dps each. At max skill, with ganglinks runinng in gang, 5 Nipplehuggers with 2 remotes each can rep enough hp/s to keep a ship with 80% resists alive (not including the target's own repper). 5 other carriers, under the same conditions, will only be able to cover the dps of 25 of those battleships.
If lag and cap consumption is fixed which will allow the carriers and other capitals to be frontline ships then you ll see the bonus will be greatly apprieciated. If one of those aspects isn't fixed then yes a different bonus would be required to justify the second bonus for minnie carriers.
**Pain is meant to be felt** |
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